![]() To get it out the way, no prior experience of the first Styx game is required to understand what's going on here. ![]() ![]() What it has against it is its lead character. We are spoilt for stealth choice, and that makes this fantasy wall-hugging sequel a tough sell. Hell, even the new Zelda game has a functional stealth element to it. Recent times have given us new Dishonoreds and Deus Exes and Metal Gear Solids and Hitmen, endless Assassin's Creeds and even a so-so Thief, the game Styx most resembles. A proper stealth game that isn't low-rent or poorly balanced, with a choice of paths and abilities but which doesn't devolve into routine action - we didn't used to get too many of them. A few years ago, I probably would have forgiven Styx: Shards of Darkness a multitude of sins (and though there is not a multitude, there is one honking great sin).
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